Binary Code - Introductory

Olga Dziabenko
Javier Garcia-Zubia
Age range: 
12-14, 14-16, 16-18, >18
Language: 
English
Level of difficulty: 
Medium
Level of interaction: 
Medium
Average learning time: 
2 didactic hours
Access rights: 
Creative Commons Attribution (CC BY)
Description: 

Use, invention and analysis of binary codes. The activity includes comprehensive home assignment.

Subject domain: 
Inquiry Learning Phases: 
Orientation (Orientation)
Apps in use: 

The Concept Mapper tool lets learners create concept maps, to get an overview of the key concepts and their relations in a scientific domain. They can define their own concepts and relations or choose from a list of predefined terms.

As a...Read more

Category: 
Go-Lab inquiry apps
App type: 
OpenSocial gadget
Conceptualisation (Conceptualisation)
Apps in use: 

The Concept Mapper tool lets learners create concept maps, to get an overview of the key concepts and their relations in a scientific domain. They can define their own concepts and relations or choose from a list of predefined terms.

As a...Read more

Category: 
Go-Lab inquiry apps
App type: 
OpenSocial gadget

This app allows students to upload files, e.g., assignment and reports, to the Inquiry learning Space. The app also allows teachers to download the uploaded files.Read more

Category: 
Collaboration apps, General apps
App type: 
OpenSocial gadget

A simple note taking app for the students. This app automatically saves the notes for each student separately.Read more

Category: 
General apps
App type: 
OpenSocial gadget
Investigation (Investigation)
Conclusion (Conclusion)
Discussion (Discussion)
Scenario: 

Divide students in groups of four in each. Every student should invent a code at home. The code will be provided to a classmate for investigation 

Organisational requirements: 

Computer lab - at least one computer for each group; apps Bool-Deusto runs only in Windows, home assignment activity

Students' prior knowledge: 
Basic use of computer
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