Giant trap water molecules

mdiez125
Age range: 
10-12, 12-14, 14-16, 16-18
Language: 
English
Level of difficulty: 
Medium
Level of interaction: 
Low
Average learning time: 
3 didactic hours
Access rights: 
Creative Commons Attribution (CC BY)
Description: 

Polymers are large molecules called macromolecules.They are formed by linking repeated small molecules: monomersThe result is very long and very diverse forms chains.Synthetic polymers are obtained in the laboratory or in industry. Examples of synthetic polymers are nylon, polystyrene, polyvinyl chloride (PVC), polyethylene, etc.Natural polymers are produced by organisms: polysaccharides (cellulose and starch), proteins (collagen, hemoglobin, hormones, albumin, etc.) and nucleic acids (DNA and RNA).  Investigation allow you built molecules.

Inquiry Learning Phases: 
Orientation (Orientation)
Apps in use: 

A simple note taking app for the students. This app automatically saves the notes for each student separately.Read more

Category: 
General apps
App type: 
OpenSocial gadget

This Padlet app allows students to use a Padlet Wall in an inquiry space. A Padlet wall is a collaborative whiteboard where students can write, add pictures and organise content easily. Students can create a...Read more

Category: 
Collaboration apps
App type: 
OpenSocial gadget

The teacher feedback app enables teachers to provide feedback to their students. This can be achieved by opening the link of the standalone user (available in the members section at the authoring view), proceed to the phase where this app has...Read more

Category: 
General apps
App type: 
OpenSocial gadget
Conceptualisation (Conceptualisation)
Apps in use: 

The Hypothesis Tool helps learners formulate hypotheses. Predefined domain terms can be combined to form a hypothesis, using drag and drop. Learners can also add their own terms using the Type your own box. As a teacher you can change the...Read more

Category: 
Go-Lab inquiry apps
App type: 
OpenSocial gadget
Investigation (Investigation)
Labs in use: 

Using the GoLab Molecule Builder you can explore the properties and nature of 20 different organic molecules.Read more

Lab owner: 
Ellinogermaniki Agogi
Language: 
English
Age range: 
12-14, 14-16, 16-18
Subject domain: 
Apps in use: 

The Experiment Design Tool (EDT) supports planning scientific experiments and recording the results observed. Learners can define several experiment designs from the given set of properties and measures, and enter the values obtained from the...Read more

Category: 
Go-Lab inquiry apps
App type: 
OpenSocial gadget

The observation tool allows students to record observations made while preparing, conducting and analyzing experiments. Observations, together with data analyses, can later be retrieved in the conclusion tool as a basis for drawing conclusions....Read more

Category: 
Go-Lab inquiry apps
App type: 
OpenSocial gadget

The table tool lets learners fill text or numbers in a table. You as the teacher, define the rows and columns of the table.Read more

Category: 
Go-Lab inquiry apps
App type: 
OpenSocial gadget

The table tool lets learners fill text or numbers in a table. You as the teacher, define the rows and columns of the table.Read more

Category: 
Go-Lab inquiry apps
App type: 
OpenSocial gadget

The table tool lets learners fill text or numbers in a table. You as the teacher, define the rows and columns of the table.Read more

Category: 
Go-Lab inquiry apps
App type: 
OpenSocial gadget
Conclusion (Conclusion)
Labs in use: 

 

This simulation visualizes a molecular structure of plastic. Each material has a particular molecular structure, which is responsible for the material's mechanical properties. The molecular structure of...Read more

Lab owner: 
Concord Consortium
Language: 
English
Age range: 
10-12, 12-14, 14-16
Apps in use: 

In the conclusion tool the learners can check whether the results of experiments in the form of data graphs and/or observations support their hypotheses from the hypothesis scratchpad or are relevant for the questions posed in the question...Read more

Category: 
Go-Lab inquiry apps
App type: 
OpenSocial gadget
Discussion (Discussion)
Apps in use: 

This app displays a table with the time spent for each student in each phase of an Inquiry Learning Space (a Go-lab learning environment). The time spent is updated in real time for each user and phase.Read more

Category: 
Go-Lab inquiry apps, Learning analytics apps
App type: 
OpenSocial gadget

The Reflection Tool gives feedback to students about their use of an Inquiry learning Space (ILS). The tool displays the percentage of time a student has spent in the various inquiry phases compared to a percentage norm set by the teacher (see...Read more

Category: 
Go-Lab inquiry apps, Learning analytics apps
App type: 
OpenSocial gadget

This reflection tool gives feedback to students about their use of an Inquiry learning Space (ILS). The tool shows how students have navigated through the inquiry phases over time. Students are prompted to reflect on their navigation behaviour,...Read more

Category: 
Go-Lab inquiry apps, Learning analytics apps
App type: 
OpenSocial gadget
Scenario: 
The workshop is developed with three different scenarios (Scn1 _ Scn2_ Scn3) and a challenge to solve in the family after the workshop:
• Scenario 1: approach to "topic" and presentation of objects manufactured with different plastics. Surprise and provoke questions by guessing hidden objects in "black boxes". Suggest concepts and approach the plastic identification code to recycle.
• Scenario 2: real experimentation (separation of polymers present in a diaper, absorption of volume of water in proportion to volume and polymer, final weight (Wf) polymer with water absorbed), and virtual experimentation (construction of polymer chains).
• Scenario 3: conclusions and everyday applications
• Flipped
 
Student of University of Degree Sciences of the Education have realized this workshop in the matter of didactics of the Science
Cognitive objectives: types of knowledge: 
Factual: Knowledge of basic elements, e.g. terminology, symbols, specific details, etc
Conceptual: Knowledge of interrelationships among the basic elements within a larger structure,
e.g. classifications, principles, theories, etc
Procedural: Knowledge on how-to-do, methods, techniques, subject-specific skills and algorithms, etc
Meta-cognitive: Knowledge and awareness of cognition, e.g. of learning strategies, cognitive tasks,
one’s own strengths, weaknesses and knowledge level, etc
Processes: 
To think critically and creatively: To help the learner think on causes, predict, make judgments,
create new ideas
Organisational requirements: 
The different scenarios require:
Space 1: Observation and experimentation room
Room 2: Classroom equipped with computers and wifi connection
Space 3: Open space that allows mobility for simulation
Students' prior knowledge: 
Daily materials
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