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Apps are dedicated software tools that help students in their inquiry learning tasks and help students to create hypotheses, design experiments, make predictions, formulate interpretations of the data, etc. Other learning apps present students, for example, with a quiz or allow students to view online teacher feedback. The apps can be combined with an Online Lab to create an Inquiry Learning Space (ILS). Learning Analytics apps give teachers an overview of students’ progress in the ILS.

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This tool supports teachers in inspecting the concept maps created by students for an ILS. The tool is normally placed in the Teacher Dashboard.

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The phase transitions app intends to let the student reflect on time spent and switching of phases in an ILS. Whereas the time spent app shows the accumulated time for each phase, this tool shows a chart representing when and for how long a student visited a phase.

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GeoGebra is an interactive geometry, algebra, statistics and calculus application, intended for learning and teaching mathematics and science from primary school to university level. You can find more information about GeoGebra at https://www.geogebra.org/.

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The time spent app intends to let the student reflect on the time spent in the various phases of the ILS. The teacher can set a norm (as a percentage or in minutes) for each phase. The app shows both the teacher norm and the actual time spent in the phases as a bar chart.

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In the time checker app, students can compare their actual time spending in the different phases of an ILS with their own initial planning of this (as given in the Time planner app).

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The Hypothesis Scratchpad Basic helps pupils in primary education formulate hypotheses, called expectations (for example IF the gas is burning THEN the water will boil).

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A normal calculator, which is showing the entered formula and its result, instead of only showing the last value.

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When the Collaboration tool is added to an ILS in Graasp, groups of students can share specific apps and labs, which includes viewing the actions and mouse movements of the other students in real-time.

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The chat app allows students to communicate with their peers in the same collaboration groups. These groups are defined using the Collaboration Tool (https://www.golabz.eu/app/collaboration-tool).

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Scratch is a block-based visual programming language and online community targeted primarily at children. Users of the site can create online projects using a block-like interface. The service is developed by the MIT Media Lab.