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Apps are dedicated software tools that help students in their inquiry learning tasks and help students to create hypotheses, design experiments, make predictions, formulate interpretations of the data, etc. Other learning apps present students, for example, with a quiz or allow students to view online teacher feedback. Learning Analytics apps give teachers an overview of students’ progress in the ILS.

This page presents Apps created during Go-Lab and Next-Lab projects. Please note that the Go-Lab Authoring Platform Graasp is no longer maintained. This means that it is not possible to create and publish new Go-Lab Inquiry Learning Spaces using the Apps listed on this page. If you are interested in creating and using Inquiry Learning Spaces in your classroom, please visit the new Authoring Platform Graasp.org

If you select apps in Italian, the descriptions on this website will still be displayed in English. However, when you include the app in an ILS and change the language setting of the ILS to Italian, the app will be displayed in Italian within the ILS.

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Rating: 5 - 1 votes

The input box is a simple app where the learner can take notes. In Graasp, it can show an overview of the  input of all students to the teacher.

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With the quiz app teachers can create quizzes containing multiple choice, multiple select, open answer, slider for numerical values, tabular, and two-way (yes/no) questions. The questions, possible answers and feedback to the student can be edited interactively in the configuration.

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When the Collaboration tool is added to an ILS in Graasp, groups of students can share specific apps and labs, which includes viewing the actions and mouse movements of the other students in real-time.

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This app shows a summary of the number of actions performed by the students in the different apps found in the ILS. Students can use it to compare their app activities with those of other students and the average. The names of the other students are anonymous.

Rating: 5 - 3 votes

The Hypothesis Scratchpad helps learners formulate hypotheses. Predefined domain terms can be combined to form a hypothesis, using drag and drop. Learners can also add their own terms using the Type your own box. As a teacher you can change the configuration of this tool.

Rating: 5 - 2 votes

The Experiment Design Tool (EDT) supports planning scientific experiments and recording the results observed. Learners can define several experiment designs from the given set of properties and measures, and enter the values obtained from the corresponding experimental trials.

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In the conclusion tool the learners can check whether the results of experiments in the form of data graphs and/or observations support their hypotheses from the hypothesis scratchpad or are relevant for the questions posed in the question scratchpad.

Rating: 5 - 1 votes

In the report tool the learners can create the final report of their work. The learners can include the content of other tools, such as concept maps, hypotheses, questions, observations and data graphs.

Rating: 3 - 1 votes

The Quest 2.0 app can be used to create questionnaires and surveys. These can contain containing multiple choice, multiple select, open answer and table like questions with multiple choice, multiple select, and smileys type answers.

Rating: 5 - 2 votes

The Hypothesis Scratchpad Basic helps pupils in primary education formulate hypotheses, called expectations (for example IF the gas is burning THEN the water will boil).