Online labs provide your students with the possibility to conduct scientific experiments in an online environment. Remotely-operated labs (remote labs) offer an opportunity to experiment with real equipment from remote locations. Virtual labs simulate the scientific equipment. Data sets present data from already performed lab experiments. Please use the filters on the right to find appropriate online labs for your class. Labs can be combined with dedicated Apps to create Inquiry Learning Spaces (ILSs).
In Splash students can create objects from object properties like mass, volume, and density, and drop these objects in a tube filled with a fluid.
A drawing-based learning environment for the gears domain. The primary aims of the lab are: Let students to explore the ways in which gears and chains transmit motion.
There is an updated version of this lab. This simulation demonstrates the influence of temperature, light intensity, and CO2 on photosynthesis.
Watch a string vibrate in slow motion. Wiggle the end of the string and make waves, or adjust the frequency and amplitude of an oscillator. Adjust the damping and tension. The end can be fixed, loose, or open.Primary aims of the lab:
Why do objects like wood float in water? Does it depend on size? Create a custom object to explore the effects of mass and volume on density. Can you discover the relationship? Use the scale to measure the mass of an object, then hold the object under water to measure its volume.
Why does a balloon stick to your sweater? Rub a balloon on a sweater, then let go of the balloon and it flies over and sticks to the sweater. View the charges in the sweater, balloons, and the wall.
Learn how friction causes a material to heat up and melt. Rub two objects together and they heat up. When one reaches the melting temperature, particles break free as the material melts away. Primary aims of the labDescribe a model for friction a molecular level.
Make sparks fly with John Travoltage. Wiggle Johnnie's foot and he picks up charges from the carpet. Bring his hand close to the door knob and get rid of the excess charge.Sample Learning Goals
Create your own shapes using colorful blocks and explore the relationship between perimeter and area. Compare the area and perimeter of two shapes side-by-side. Challenge yourself in the game screen to build shapes or find the area of funky figures. Try to collect lots of stars!