Online labs provide your students with the possibility to conduct scientific experiments in an online environment. Remotely-operated labs (remote labs) offer an opportunity to experiment with real equipment from remote locations. Virtual labs simulate the scientific equipment. Data sets present data from already performed lab experiments. Please use the filters on the right to find appropriate online labs for your class. Labs can be combined with dedicated Apps to create Inquiry Learning Spaces (ILSs).
In the Electrical Circuit Lab students can create their own electrical circuits and do measurements on it. In the circuits the students can use resistors, light bulbs, switches, capacitors and coils. The circuits can be powered by a AC/DC power supply or batteries.
This lab allows the user to visualise the gravitational force that two objects exert on each other.
In Splash students can create objects from object properties like mass, volume, and density, and drop these objects in a tube filled with a fluid.
A drawing-based learning environment for the gears domain. The primary aims of the lab are: Let students to explore the ways in which gears and chains transmit motion.
In this lab, pupils can simulate the impact of an object (e.g., an asteroid) on the Earth, Moon or Mars. They can vary parameters such as the diameter, density and velocity of the projectile and see the characteristics of the resulting crater.
Bond (from bonding in chemistry) helps students learn about solubility and precipitation of salts. Bond contains a database with thousands of salts and the most common ions, with information about solubility and colours. The setup is similar to what students would do in a real chemistry lab.
How do you know if a chemical equation is balanced? What can you change to balance an equation? Play a game to test your ideas!Primary aims of the lab:
Students are asked to make predictions on how galaxies form and evolve in the Universe. They will use the ‘Galaxy Crash’ tool to simulate the evolution of 2 disc galaxies over time, and see if the results match their predictions.
The main learning objective is Archimedes’ Principle. There is an aquarium with three balls filled with different liquids (water, oil and alcohol). The user can throw the balls into the water and can take the balls out of the water using a web interface.
The Radioactivity Lab examines the intensity of radiation over distance, demonstrating the effects of the inverse square law.