This simulation shows 2 balls on a roller coaster track. The 2 balls are connected by a spring.
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This physics-based simulation shows a rigid body attached to a curved "roller coaster" path. Uses the myPhysicsLab 2D Rigid Body Physics Engine.
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This is a physics-based simulation of a double pendulum whose support point is moveable.Students can change the support point and pendulum masses as well as gravity, damping and other parameters.Some experiments to try:
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This is a simulation that compares two double pendulum simulations that are run simultaneously. The two simulations being run are:
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This is an interactive simulation of a string under tension. Note that the vertical dimension is magnified to be able to see the deflection of the string.
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This simulation uses the Rigid Body Physics Engine to show objects moving in 2 dimensions with various forces applied.
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This is an interactive simulation showing the variety of shapes that are possible to create with the myPhysicsLab 2D Rigid Body Physics Engine.
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This is an interactive simulation showing objects with mutual gravitational force pulling them together. Uses the myPhysicsLab 2D Rigid Body Physics Engine.
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This is a demonstration of a pile of objects falling into a corner using the 2D Rigid Body Physics Engine.
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This is a physics-based simulation of a pendulum clock, which uses the 2D Rigid Body Physics Engine.Students can change such parameters as gravity, damping, elasticity or pendulum length and observe the effect.
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